If it has stats, you can kill it. You monster. |
Abjurer (9) - humanoid (survival)
- 1 Tattered Quarterstaff
- 1 Spellcasting Component Pouch
- 2d4 Healing Potions
- 1 Arcane Focus
- 1d4 Books (useless)
- 1 Spellbook: Contains 1 random abjuration spell of 3rd level or less that can be copied by a Wizard.
- 1 Flask of Alchemist's Fire
- 1 Potion of Greater Healing
- 1 Horn of Silent Alarm (XGtE pg. 137)
Apprentice Wizard (1/4) - humanoid (survival)
- 1 Tattered Dagger
- 1 Spellbook: Contains 1 random spell of 1st level that can be copied by a Wizard.
Archdruid (12) - humanoid (survival)
- 1 Tattered Scimitar
- 1 Tattered Set of Hide Armor
- 1 Tattered Shield
- 1 Spellcasting Component Pouch
- 2d4 Tribal Tokens: A small totem that can act as a druidic focus.
- 1 Leyline Map: A map detailing places of great magical power in the surrounding area.
- 1 Keepsake: A trinket or memorandum hinting at the Archdruid's history or life.
- 1 Leafy Cloak: No immediate use. Can be crafted (weaver's tools) into a cloak that grants advantage on Dexterity (Stealth) checks made to hide in leafy terrain.
- 3 Vials of Archdruid Blood: No immediate use. Can be carefully crafted (Alchemist's Supplies) into a Potion of Polymorph (allows the user to change shape as though they had cast the Polymorph spell).
- 3d4 Forest Trinkets: Small nature-related items (such as acorns or leaves) with a touch of mystery. Roll on the Trinket table (PHB pg. 160) for inspiration.
Archer (3) - humanoid (survival)
- 1 Tattered Shortsword
- 1 Tattered Longbow
- 1 Tattered Set of Studded Leather Armor
- 1d20 Arrows
- 1 Archery Training Book: If a creature spends 5 minutes studying the book, they may add 1d10 to their next attack or damage roll with a longbow or shortbow within the next 10 minutes. Once a creature has gained this benefit, they cannot do so until they have completed a long rest.
- 1 Keepsake: A trinket or memorandum hinting at the Archer's history or life.
Actually good monster art strikes again |
Bard (2) - humanoid (survival)
- 1 Tattered Shortsword
- 1 Tattered Shortbow
- 1 Tattered Chain Shirt
- 1 Instrument: Of fine make.
- 1 Songbook: Contains 1 Bard Spell of 2nd level or lower. A Bard can spend a long rest memorizing the spell, replacing one of their known spells with the new spell.
Blackguard (8) - humanoid (survival)
- 1 Tattered Glaive
- 1 Tattered Shortbow
- 1 Tattered Set of Plate Armor
- 1 Lord's Disgraced Crest: A small token of the ruling lord which can prove fealty to the land. However, the crest has been defaced, and has no benefit.
- 1 Holy Symbol
- 1d2 Warrior's Marks: A scrap of skin with a tattoo on it that can be used to prove the identity of a foe.
- 3d4 Trophies of the Innocent: Roll on the Trinket table (PHB pg. 160). Each of these items belong to a victim of the Blackguard, and some may be identifiable.
- 1 Keepsake: A trinket or memorandum hinting at the Blackguard's history or life.
- 1 Demon's Sigil: A gift to the Blackguard by fiendish powers. A creature can use the sigil to cast Summon Greater Demon (XGtE) as a ritual. Once used this way, the sigil is destroyed.
Champion (9) - humanoid (survival)
- 1 Tattered Greatsword
- 1 Tattered Light Crossbow
- 1 Tattered Set of Plate Armor
- 1d2 Warrior's Marks: A scrap of skin with a tattoo on it that can be used to prove the identity of a foe.
- 1 Lord's Crest: A small token of the ruling lord which can prove fealty to the land, and grants advantage on Charisma (Deception) checks made to convince others that the owner of the crest is associated with the ruling lord.
- 1 Shield of Glory: Acts as a shield. Displays the symbol of a wealthy patron or lord who the Champion serves, and grants advantage on Charisma (Deception) checks made to convince others that the owner of the shield is associated with the symbol's owner.
- 5 Admirer's Tokens: A trinket from a person who wished to thank the Champion for their service.
- 1 Keepsake: A trinket or memorandum hinting at the Champion's history or life.
He's a Champion on the edge with nothing to lose! |
Conjurer (6) - humanoid (survival)
- 1 Tattered Dagger
- 1 Spellcasting Component Pouch
- 1d4 Healing Potions
- 1 Arcane Focus
- 1d4 Books (useless)
- 1 Spellbook: Contains 1 random conjuration spell of 3rd level or less that can be copied by a Wizard.
- 1 Pipe of Smoke Monsters (XGtE pg. 138)
Diviner (8) - humanoid (survival)
- 1 Tattered Quarterstaff
- 1 Spellcasting Component Pouch
- 1d4 Healing Potions
- 1 Arcane Focus
- 2d4 Books (useless)
- 1 Spellbook: Contains 1 random divination spell of 3rd level or less that can be copied by a Wizard.
- 1 Flask of Alchemist's Fire
- 1 Orb of Direction (XGtE pg. 138)
Enchanter (5) - humanoid (survival)
- 1 Tattered Quarterstaff
- 1d4 Healing Potions
- 1 Arcane Focus
- 1d4 Books (useless)
- 1 Spellbook: Contains 1 random enchantment spell of 3rd level or less that can be copied by a Wizard.
- 1 Wand of Smiles (XGtE pg. 140)
Evoker (9) - humanoid (survival)
- 1 Tattered Quarterstaff
- 1 Spellcasting Component Pouch
- 2d4 Healing Potions
- 1 Arcane Focus
- 1d4 Books (useless)
- 1 Spellbook: Contains 1 random evocation spell of 3rd level or less that can be copied by a Wizard.
- 2 Flasks of Alchemist's Fire
- 1 Wand of Pyrotechnics (XGtE pg. 140)
If people start writing for me, I'll have to set up a staff meeting! |
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