You've got something on... well, your whole face. |
Acolyte (1/4) – humanoid (survival)
- 1 Tattered Club
-
1 Holy Book of the
Acolyte’s order
Archmage (12) – humanoid (survival)
- 1 Tattered Dagger
- 1 Spellcasting component pouch
- 2d4 Healing Potions
- 1 Arcane Focus
- 3d4 books (useless)
- 1 Spellbook: Contains 2 random spells of 5th level or less that can be copied by a wizard
- 1d4-1 Skill Books: Contain knowledge concerning a certain skill and topic that the Archmage was interested in. For example: History (Lords of the Land). Using the book for 5 minutes is equivalent on rolling a 15 on the related skill
- 2 Flasks of Alchemist’s Fire
- 1 Map to a nearby
Archmage tower
Assassin (8) – humanoid (survival)
- 1 Set of Tattered Studded Leather
- 2 Tattered Shortswords
- 1 Tattered Light Crossbow
- 1 Set of Thieves' Tools
- 3 Vials of Standard Poison
- 1 Briefing: a short description of the mission of the assassin. Purposefully vague.
- 1 Hit List: a list of past or future targets of the assassin
- 1 Contact list: a list of places to hide out or find work in the closest civilization
- 1 Keepsake: a trinket or letter revealing the reason the assassin chooses to kill
Bandit (1/8) – humanoid (survival)
- 1 Tattered Leather Armor
- 1 Tattered Scimitar
- 1 Tattered Light Crossbow
-
1 Bandit Code: a
password or symbol that allows entrance to certain circles
Bandit Captain (2) – humanoid (survival)
- 1 Tattered Studded Leather
- 1 Tattered Scimitar
- 2 Tattered Daggers
- 1 Bandit Code: a password or symbol that allows entrance to certain circles
- 1 Captain’s Cloak:
Acts as a cloak, grants +1 to Persuasion checks towards Bandits
Pirates are in! Pirates are hip! Right? |
Berserker (2) – humanoid (survival)
- 1 Set of Tattered Hide Armor
- 1 Tattered Greataxe
- 1 Tribal Token: a small totem that can act as a druidic spell focus
- 1 Pouch of Incense: As an action, can be inhaled to grant all attacks to be made with advantage for 1 hour. During this time, all attack rolls made against you are made with advantage.
Commoner (0) – humanoid (survival)
-
1 set of Tattered
Clothing
- 1 Tattered Club: usually takes the form of a cane, shoe, or other common object.
Cultist (1/8) – humanoid (survival)
- 1 Set of Tattered Leather Armor
- 1 Tattered Scimitar
-
1 Cultist’s Book - contains lore and dogma of the cult
Cult Fanatic (2) – humanoid (survival)
- 1 Set of Tattered Leather Armor
- 1 Tattered Dagger
- 1 Cultist’s Book - contains lore and dogma of the cult
- 1 Spellcasting
Component Pouch
Druid (2) – humanoid (survival)
- 1 Tattered Quarterstaff
- 1 Spellcasting Component Pouch
- 1 Tribal Token: a
small totem that can act as a druidic spell focus
Gladiator (5) – humanoid (survival)
- 1 Set of Tattered Studded Leather Armor
- 1 Tattered Spear
- 1d2 Warrior’s Marks: a scrap of skin with a tattoo on it that can be used to prove the identity of the foe.
- 1 Shield of Glory: acts as a shield. Displays the symbol of a wealthy patron or champion fighter who owns the gladiator, and grants advantage on Charisma (Deception) checks made to convince others the owner of the shield is associated with the symbol's owner.
- 3 Admirer’s
Tokens: trinkets from fans who wished to bestow a gift to the gladiator
Guard (1/8) – humanoid (survival)
- 1 Tattered Spear
- 1 Tattered Chain Shirt
- 1 Tattered Shield
-
1 Coil of Rope: Just long enough to bind the hands of a humanoid
Knight (3) – humanoid (survival)
- 1 set of tattered plate mail
- 1 Tattered Greatsword
- 1 Tattered Heavy Crossbow
- 1d2 Warrior’s Marks: a scrap of skin with a tattoo on it that can be used to prove the identity of the foe.
- 1 Lord’s Crest: A small token of the ruling lord which can prove fealty to the land, and grants advantage on Charisma (Deception) checks made to convince others the owner of the crest is associated with the ruling lord.
- 1 Admirer’s token: a trinket from a person who wished to thank the knight for their service
Mage (6) – humanoid (survival)
- 1 Tattered Dagger
- 1 Spellcasting Component Pouch
- 1d4 Healing Potions
- 1 Arcane Focus
- 1d4 Books (useless)
- 1 Spellbook: Contains 1 random spell of 3rd level or less that can be copied by a wizard
- 1 Flask of
Alchemist’s Fire
The frills offer no AC, but they sure do offer a nice self-esteem boost |
Noble (1/8) – humanoid (survival)
- 1 Tattered Breastplate
- 1 Tattered Rapier
-
1 Insignia of
Nobility (usually a ring or amulet): very valuable but easily traceable
Priest (2) – humanoid (survival)
- 1 Tattered Chain Shirt
- 1 Tattered Mace
- 1 Holy Book of the Priest’s order
- 1 Spellcasting
Component Pouch
Scout (1/2) – humanoid (survival)
- 1 Set of Tattered Leather Armor
- 1 Tattered Shortsword
- 1 Tattered Longbow
-
1 Briefing: a
short description of the mission of the scout. Purposefully vague.
Spy (1) – humanoid (survival)
- 1 Tattered Shortsword
- 1 Tattered Hand Crossbow
- 1 Set of Thieves’ Tools
- 1 Briefing: a
short description of the mission of the spy. Purposefully vague.
Thug (1/2) – humanoid (survival)
- 1 Set of Tattered Leather Armor
- 1 Tattered Mace
- 1 Tattered Heavy Crossbow
-
1 Keepsake: a
trinket or letter revealing the reason the thug needed money
Tribal Warrior (1/8) – humanoid (survival)
- 1 Set of Tattered Hide Armor
- 1 Tattered Spear
-
1 Tribal Token: a
small totem that can act as a druidic spell focus
Veteran (3) – humanoid (survival)
- 1 set of tattered splint armor
- 1 Tattered Longsword
- 1 Tattered Shortsword
- 1 Tattered Heavy Crossbow
- 1d2 Warrior’s Marks: a scrap of skin with a tattoo on it that can be used to prove the identity of the foe.
- 1 Healer's Kit
- 1 Keepsake: a
trinket or letter revealing the reason the veteran chooses to fight
The face of a guy who doesn't mind being the last monster in the book |
Thanks so much for reading!
I don't understand why everything is tattered and useless?
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