Friday, September 8, 2017

Creature Loot: N & O

Snakes are in Aisle N
Welcome back to your one-stop-shop for all great loot from monsters in the Monster Manual! If you'd like to see a store directory, please direct your attention here.

Nagas

Bone Naga (4) – undead (religion)
  • 2d4 Naga Fangs: Acts as a dagger that deals an additional 1d6 poison damage on a hit.
  • 2d4 Naga Bones: Can be used as the material component to an Augury spell. Can be crafted (alchemist’s supplies) into a Potion of Poison Resistance.

Guardian Naga (10) – monstrosity (nature)
  • 3d4 Naga Fangs: Acts as a dagger that deals an additional 1d6 poison damage on a hit.
  • 1 Guardian Naga Tail: Acts as a whip. A creature holding the tail can destroy it as an action. When the tail is destroyed, it casts Flame Strike centered on the tail. The creature is considered within the area of the spell.
  • 2 Naga Eyes: Can be consumed as an action. If a creature dies within 1 minute of consuming the eye, the creature returns to life in 1d6 days and regains all their hit points. Only a Wish spell can prevent this trait from functioning.
  • 2d10 Naga Scales: No immediate use. 15 of these can be carefully crafted (smith’s tools) into Scale Mail that requires attunement. An attuned creature gains proficiency in a saving throw of their choice. The saving throw is determined when the attunement is made and can only be changed by re-attuning to the object.
  • 2d4 Naga Bones: Can be used as the material component to an Augury spell. Can be crafted (alchemist’s supplies) into a Potion of Poison Resistance.

Spirit Naga (8) – monstrosity (nature)
  • 2d4 Naga Fangs: Acts as a dagger that deals an additional 1d6 poison damage on a hit.
  • 1 Spirit Naga Tail: Acts as a whip. A creature holding the tail can destroy it as an action. When the tail is destroyed, it casts Lightning Bolt, originating from the tail in the direction of the creature’s choice. The creature is also considered within the area of the spell.
  • 1d2 Naga Eyes: Can be consumed as an action. If a creature dies within 1 minute of consuming the eye, the creature returns to life in 1d6 days and regains all their hit points. Only a Wish spell can prevent this trait from functioning.
  • 2d10 Naga Scales: No immediate use. 15 of these can be carefully crafted (smith’s tools) into Scale Mail that requires attunement. An attuned creature gains proficiency in a saving throw of their choice. The saving throw is determined when the attunement is made and can only be changed by re-attuning to the object.
  • 2d4 Naga Bones: Can be used as the material component to an Augury spell. Can be crafted (alchemist’s supplies) into a Potion of Poison Resistance.

Nightmare (3) – fiend (religion)
  • 1d4 Nightmare Hooves: Acts as a hammer. Can be carefully crafted (jeweler’s tools) into 1d6 dice. These dice grant advantage to gaming set checks made to determine the outcome of a dice game, but only when the user cheats to win the game.
  • 1 Demon Heart: While holding the heart, it can be used to cast Plane Shift as a ritual. Only the creature holding the heart may shift. This consumes the heart. When the spell is cast, roll 1d20. On a 1, the bearer is shifted to a random location in the lower planes instead of the intended destination.
  • 1d4 Motes of Unholy Fire: Strange fire that can be bottled like a liquid. Casts light like a torch. Draws undead towards it. The fire will flicker out in 1d6 hours, but adding a drop of blood to it will extend the time limit by 1 hour.

Nothic (2) – aberration (arcana)
  • 1 Nothic Eye: As an action, a creature holding the eye can force another creature within 30 feet to make a DC 12 Constitution saving throw. On a failure, the target takes 3d6 necrotic damage. Can be carefully crafted (alchemist’s supplies) into a Potion of Truesight, which confers Truesight out to 120 feet. Can be mastercrafted by a spellcaster (divination) into a staff that requires attunement. An attuned creature can use its action to force a contest between its Wisdom (Insight) and a creature’s Charisma (Deception) within 30 feet. If the attuned creature wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.
  • 1d4 Nothic Claws: Acts as a dagger. 4 of these can be mastercrafted (smith’s tools) into a shortsword that deals an additional 1d6 necrotic damage on a hit.


https://www.artstation.com/loktionov
Ogres love to SMASH
Ogre (2) – giant (survival)
  • 1d4 Giant’s Toes: No immediate use. Sought as trophies by hunters and heroes, and can be sold for a good price to collectors or admirers.
  • 1 Ogre Heart: No immediate use. Can be mastercrafted (transmutation) by a spellcaster into Gauntlets of Ogre Strength.

Half-Orge (1) – giant (survival)
  • 1d4 Giant’s Toes: No immediate use. Sought as trophies by hunters and heroes, and can be sold for a good price to collectors or admirers.

Oni (7) – giant (survival)
  • 1 Glaive: counts as a magic weapon, resizes to fit the wielder.
  • 2d4 Giant’s Toes: No immediate use. Sought as trophies by hunters and heroes, and can be sold for a good price to collectors or admirers.
  • 1d2 Oni Eyes: Requires attunement. A creature attuned to the eye can speak Giant, and regains 1 hit point at the start of its turn if it has at least 1 hit point. Can be mastercrafted (alchemist’s supplies) into a Potion of Polymorph (allows the drinker to change shape as though they had cast the Polymorph spell).
  • 1d10 Oni Teeth: A creature holding the tooth can crush it to cast Invisibility on themselves, without requiring concentration.

Oozes

Black Pudding (4) – ooze (arcana)
  • 4d4 Gobs of Black Goo: Can be used as a ranged weapon with a range of 20/60 by using a stone mechanism. On a hit, The Black Goo sticks to the target for 3 rounds, dealing 14 (4d6) acid damage a round and lowering the target’s AC permanently by 1. It will also eat though up to 6 inches of nonmagical metal or wood.

Gelatinous Cube (2) – ooze (arcana)
  • 2d4 Hunks of Blue Gel. Can be used as a ranged weapon with a range of 20/60 by using a stone or metal mechanism. On a hit, the Blue Gel sticks to the target for 5 rounds, dealing 10 (3d6) acid damage a round.

Gray Ooze (1/2) – ooze (arcana)
  • 1d4 vials of Grey Mush. Can be used as a ranged weapon with a range of 20/60 by using a stone mechanism. On a hit, the Grey mush sticks to the target for 2 rounds, dealing 3 (1d6) acid damage a round and lowering the target’s AC permanently by 1. It will also eat though up to 6 inches of nonmagical metal.

Ochre Jelly (2) – ooze (arcana)
  • 2d4 Dollops of Orange Jelly: Can be used as a ranged weapon with a range of 20/60 by using a non-organic mechanism. On a hit, the Orange Jelly sticks to the target for 2 rounds, dealing 7 (2d6) acid damage a round. Can be carefully crafted (alchemist’s supplies) into a potion of lightning resistance.

No affiliation with either worlds or warcraft.
Orc (1/2) – humanoid (survival)
  • 1 Tattered Hide Armor
  • 1 Tattered Greataxe
  • 1 Tattered Javelin
  • 1d2 Orc Tusks: No immediate use. Acts as a trophy for bounty hunters and adventurers

Orc War Chief (4) – humanoid (survival)
  • 1 Tattered Chain Mail
  • 1 Tattered Greataxe
  • 1 Tattered Spear
  • 1d2 Orc Tusks: No immediate use. Acts as a trophy for bounty hunters and adventurers
  • 1 Orc Left Eye of Fury: No immediate use. Can be crafted (alchemist’s supplies) into a Potion of Gruumsh’s Fury (grants an extra 1d8 damage to all melee attacks for one hour, ends early if the user doesn’t take an attack action against a creature for more than 5 consecutive rounds)
  • 1 Orc War Chief’s Head: When held, grants advantage on Charisma (Intimidation) checks made against Orcs. Can be carefully crafted (alchemist’s supplies) into a Potion of Aggression (grants the user the ability to dash towards a hostile creature as a bonus action on their turn, lasts one hour).
  • 1 Bone Medallion of the War Chief: Requires attunement. While attuned, a creature has advantage on attack rolls made against Elves. Curse: Elves cannot be friendly towards the attuned creature, at best acting indifferent. Additionally, ranged attack rolls made by elves have advantage against the attuned creature.
  • 1 Orc Map of Conquest: Details settlements and caravans recently raided, and lists at least three that were soon to be attacked. Could also list the territory of other Orc tribes.

Orc Eye of Gruumsh (2) – humanoid (survival)
  • 1 Tattered Ring Mail
  • 1 Tattered Shield
  • 1 Tattered Spear
  • 1d2 Orc Tusks: No immediate use. Acts as a trophy for bounty hunters and adventurers
  • 1 Orc Left Eye of Fury: No immediate use. Can be crafted (alchemist’s supplies) into a Potion of Gruumsh’s Fury (grants an extra 1d8 damage to all melee attacks for one hour, ends early if the user doesn’t take an attack action against a creature for more than 5 consecutive rounds)
  • 1 Heart of Gruumsh: Can cast Augury as a ritual. This consumes the heart, and the results of the Augury always favor the most aggressive course of action.

Orog (2) – humanoid (survival)
  • 1 Tattered Plate Armor
  • 1 Tattered Greataxe
  • 1d4 Tattered Javelin
  • 1d2 Orc Tusks: No immediate use. Acts as a trophy for bounty hunters and adventurers
  • 1 Orog Head: When held, grants advantage on Charisma (Intimidation) checks made against Orcs.
  • 1 Orc Map of Conquest: Details settlements and caravans recently raided, and lists at least three that were soon to be attacked. Could also list the territory of other Orc tribes.

What a grouch
Otyugh (5) – aberration (arcana)
  • 2 Otyugh Tentacles: acts as a whip that deals 1d8 bludgeoning damage and 1d4 piercing damage on a hit. It has the Heavy property instead of the Light property.
  • 1 Otyugh Eyestalk: No immediate use. Can be carefully crafted (divination) by a spellcaster into an amulet that requires attunement. An attuned creature can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
  • 1 Otyugh Stomach: Acts as a bag. Can be carefully crafted (transmutation) by a spellcaster into a Bag of Holding.
  • 1d10 Otyugh Teeth: Acts as a dagger. If the dagger hits a creature, the creature must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured. After the dagger hits a creature, it loses this property, even if the disease was not transmitted.

Owlbear (3) – monstrosity (nature)
  • 1d8 Owlbear Feathers: No immediate use. Can be crafted (calligrapher's supplies) into a pen, or carefully crafted (woodcarver’s tools) into 2 arrows.
  • 1 Owlbear Hide: Acts as a blanket.  Can be crafted (leatherworker’s tools) into a cloak.
  • 1d8 Owlbear Claws: Acts as a dagger.

That wraps up our visit to the creature loot emporium! Next time, we can get ice cream.

Just kidding, it's more monsters.

Not surprised
Thanks for reading!

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