Friday, September 14, 2018

Failed Magic Items: Dungeon Master's Guide Part 12 (P)

Yeah...that sounds about right.

Hello hello! Will again with another Failed Magic Items. We're nearing the end of the Dungeon Master's Guide with the "Ps".

Let's go!

Note: The Potion of Poison has been omitted due to its already detrimental nature.

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Pearl of Powder
"Wondrous" item, uncommon

While this pearl is on your person, you can use an action to speak its command word and turn it into a pile of fine blue powder. The powder can be used for several things.
  • It can be blown in the face of a creature with eyes to impose disadvantage on its next attack.
  • It can be mixed with water to create a colorful ink.
  • It tastes like blueberries if used as a seasoning.

Periapt of Disease
"Wondrous" item, uncommon

You instantly fail any saving throw against contracting disease while you wear this pendant. This effect supersedes any immunities or resistances you already have against disease.

Periapt of Proof Against Periapts
"Wondrous" item, rare

This delicate silver chain has a brilliant-cut red gem pendant. While you wear it, Periapts have no effect on you, including this one. This creates a paradox that deals 6d6 force damage to you as the Periapt tears a hole in the fabric of time and space and is then suddenly removed from existence by an unknown extraplanar entity.

Periapt of Wound Opening
"Wondrous" item, uncommon

While you wear this pendant, all wounds sustained in the past 1d4 hours reopen. This deals 1d4 slashing damage per wound. Additionally, all damage sustained reduces your Maximum HP by that amount and you cannot be healed while wearing this periapt.

Philter of Like
Potion, uncommon

The next time you see a creature within 10 minutes after drinking this philter, you regard that creature as if you were under the effect of the Friends Cantrip for 1 hour. This potion’s greenish-yellow, effervescent liquid contains one easy-to-miss bubble shaped like a fist with its thumb extended.

Pipes of Jaunting
"Wondrous" item, very rare

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create a jaunty, spellbinding tune. Each creature within 30 feet of you that hears you play (including yourself) must succeed on a DC 15 Wisdom saving throw. Upon a failure, the creature is placed under the effects of the Otto's Irresistible Dance spell. If the creature succeeds they are immune to the pipe's effects for 24 hours. The pipes regain 1d3 charges daily at dawn.

Pipes of Sewage
"Wondrous" item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. Instead of sound, a putrid green-black sludge pours out of its ends. More sludge is produced than one might surmise could be contained within these pipes.

They have no other effect.

Plate Armor of Eat-here-iness
Armor (plate), rare (requires attunement)

This suit of armor is made of a variety of dinnerware. While you’re wearing this armor, you can speak its command word as an action to produce a brightly lit sign that reads "Eat Here!" that lasts for 1d4 hours. As long as the sign is lit, any creature (including yourself) can eat anything, even things that would otherwise be considered inedible, off of the dinnerware that the armor is made of. The dinnerware must remain on the suit of armor.

Potable Hole
"Wondrous" item, rare
This think black liquid is contained in small vial.

You can use an action to drink the fluid and create vacuous hole in your stomach. For the next day, your stomach acts as a Bag of Holding. You do not gain the benefits of eating or drinking while the hole remains active. At any point before the end of the hole's duration you can take a full minute to force yourself to vomit any number of items from the hole. Any items that remain in the hole are destroyed when the the hole disappears.

Potion of Animal Hostility
Potion, uncommon

For 1 hour after drinking this potion, every Beast that comes within 60 feet of you immediately becomes hostile. Agitating this muddy liquid brings the teeth of several animals into view.

Potion of Hindsight
Potion, rare

When you drink this potion, you can accurate recall everything that happened to you in the past 1d4 hours. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened, the eyeball constantly looks away from you.

Potion of Plummeting
Potion, common

When you drink this potion, you receive a -5 penalty and have disadvantage on Strength (Athletics) checks made to climb for 1 hour. The potion is a brown liquid with bubbles that resemble a falling man.

Potion of Selective Diminution
Potion, rare

When you drink this potion, you gain the “reduce” effect of the Enlarge/Reduce spell for 1d4 hours (no concentration required). However, this only effects one of the following parts of your body.

Effected Body Part (1d6)
  1. Left Arm: You cannot hold anything in the affected arm.
  2. Right Arm: You cannot hold anything in the affected arm.
  3. Left Leg: Your speed is halved.
  4. Right Leg: Your speed is halved
  5. Head: Your Intelligence is reduced by 2 and spells with the "verbal" component become impossible to cast.
  6. Torso: Your AC is reduced by 2
The red in the potion’s liquid continuously contracts to a tiny, unstable bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.

Potion of Falling
Potion, very rare

When you drink this potion, you think you gain a flying speed equal to your walking speed and can hover for 1 hour. This effect continues even after being proven wrong, likely by falling to your death. This potion’s clear liquid stays at the bottom of its container and has cloudy white impurities drifting in it.

Potion of Flatulence
Potion, uncommon

When you drink this potion, you are afflicted with horrible and uncontrollable gastric distress for 1 hour, imparting a -5 penalty to Charisma for the duration. This potion's container seems to hold a sickly green fog that pours like liquid.

Potion of Ant Strength
Potion, rare

When you drink this potion, your Strength score changes to 1 for 1 hour. The potion has no effect on you if your Strength is equal to or less than 1.

This potion’s transparent liquid has several dead ants floating in it.

Potion of Selective Growth
Potion, uncommon

When you drink this potion, you gain the “enlarge” effect of the Enlarge/Reduce spell for 1d4 hours (no concentration required). However, this only effects one of the following parts of your body...

Effected Body Part (1d6)
  1. Left Arm: Your unarmed strikes with that arm are doubled, but you roll attacks with disadvantage.
  2. Right Arm: Your unarmed strikes with that arm are doubled, but you roll attacks with disadvantage.
  3. Left Leg: You are incapable of taking the Dash action and your Dexterity is reduced by 2.
  4. Right Leg: You are incapable of taking the Dash action and your Dexterity is reduced by 2.
  5. Head: You have 25% chance to fall over every time you move
  6. Torso: Your AC is increased by 2 and you Dexterity is reduced by 5.
The red in the potion’s liquid continuously expands from a tiny, unstable bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Potion of Hurting
Potion, rarity varies

You lose hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Hurting table. Whatever its potency, the potion’s black liquid glimmers when agitated.

Potion of...
  • Hurting (Common) = 2d4 + 2
  • Terrible Hurting (Uncommon) = 4d4 + 4
  • Agonizing Hurting (Rare) = 8d4 + 8
  • Unfathomable Hurting (Very Rare) = 10d4 + 20

Potion of Cowardice
Potion, rare

For 1 hour after drinking it, your Maximum HP in reduced by 10 hit points. For the same duration, you are under the effect of the Bane spell (no concentration required). This red potion bubbles and steams as if boiling in reverse.

Potion of Perceived Invisibility
Potion, uncommon

Upon looking at this potion, make a DC 15 Wisdom (Perception) check. On a success, you realize that this potion is a murky black liquid, otherwise the container looks empty but feels as if there's liquid in it. When you drink it, you think you and anything you're carrying has become Invisible for 1 hour. This effect persists even after being proven false.

Potion of Mind Eating
Potion, rare

When you drink this potion, you instantly take 2d8 Psychic damage and your Intelligence score is permanently reduced by 2. If this happens to reduce your Intelligence score to 0, you become unconscious until your Intelligence score is restored by magic such as Greater Restoration. The potion’s dense, purple liquid has half of an ovoid cloud of pink floating in it.

Potion of Vulnerability
Potion, uncommon

When you drink this potion, you gain vulnerability to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below.

Damage Type
  1. Acid
  2. Cold
  3. Fire
  4. Force
  5. Lightning
  6. Necrotic
  7. Poison
  8. Psychic
  9. Radiant
  10. Thunder
Potion of Slowness
Potion, very rare

When you drink this potion, you gain the effect of the Slow spell for 1 minute (no concentration required). The potion’s yellow fluid is speckles with black stationary dots.

Potion of Drowning
Potion, uncommon

You think you can breathe underwater for 1 hour after drinking this potion. This remains true even after an attempt to breathe underwater is met with inevitable failure. Its cloudy green fluid smells of the sea and has a drowning man-like bubble floating in it.

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All for now, 'til next time!

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